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Text File  |  2010-02-28  |  2KB  |  56 lines

  1. --------------------------------------------------------------------------------
  2. -- Weapon Super Digger
  3. -- Original Carnage Contest Weapon
  4. -- Script by DC, February 2010, www.UnrealSoftware.de
  5. --------------------------------------------------------------------------------
  6.  
  7. -- Setup Tables
  8. if cc==nil then cc={} end
  9. cc.superdigger={}
  10.  
  11. -- Load & Prepare Ressources
  12. cc.superdigger.gfx_wpn=loadgfx("weapons/superdigger.bmp")                                -- Weapon Image
  13. setmidhandle(cc.superdigger.gfx_wpn)
  14. cc.superdigger.sfx_attack=loadsfx("digger.wav")                                            -- Attack Sound
  15.  
  16. --------------------------------------------------------------------------------
  17. -- Weapon: Super Digger
  18. --------------------------------------------------------------------------------
  19.  
  20. cc.superdigger.id=addweapon("cc.superdigger","Super Digger",cc.superdigger.gfx_wpn,0)    -- Add Weapon (0 uses)
  21. cc.superdigger.ammo=20                                                                    -- 20 Digs
  22.  
  23. function cc.superdigger.draw()                                                            -- Draw
  24.     if cc.superdigger.ammo-weapon_shots>0 then
  25.         setblend(blend_alpha)
  26.         setalpha(1)
  27.         setcolor(255,255,255)
  28.         drawinhand(cc.superdigger.gfx_wpn,7,0)
  29.         -- HUD ammobar
  30.         if cc.superdigger.ammo-weapon_shots>0 then
  31.             hudammobar(cc.superdigger.ammo-weapon_shots,cc.superdigger.ammo)
  32.         end
  33.         -- HUD Crosshair
  34.         hudcrosshair(7,3)
  35.     end
  36. end
  37.  
  38. function cc.superdigger.attack(attack)                                        -- Attack
  39.     -- Timer
  40.     if weapon_timer>0 then
  41.         weapon_timer=weapon_timer-1
  42.     end
  43.     if (weapon_shots<cc.superdigger.ammo) and (weapon_timer<=0) then
  44.         if (attack==1) then
  45.             -- Allow weapon switching!
  46.             useweapon(1)
  47.             playsound(cc.superdigger.sfx_attack)
  48.             weapon_shots=weapon_shots+1
  49.             weapon_timer=20
  50.             -- Free Terrain
  51.             terrainexplosion(getplayerx(0)+getplayerdirection(0)*7+math.sin(math.rad(getplayerrotation(0)))*1,getplayery(0)-1-math.cos(math.rad(getplayerrotation(0)))*3,15,2)
  52.             terrainexplosion(getplayerx(0)+getplayerdirection(0)*7+math.sin(math.rad(getplayerrotation(0)))*10,getplayery(0)-1-math.cos(math.rad(getplayerrotation(0)))*10,15,2)
  53.             particle(p_muzzle,getplayerx(0)+getplayerdirection(0)*7+math.sin(math.rad(getplayerrotation(0)))*10,getplayery(0)-1-math.cos(math.rad(getplayerrotation(0)))*10)
  54.         end
  55.     end
  56. end